![]() ![]() I also heard it's best to have the players setup as: ![]() (Especially if the teams are not side-by-side but are spread out like mentioned below.) Giving each player a certain advantadge vs one side but a disadvantadge vs another on their land, which in a 4-player enviroment could be fair enough if you have a 2vs2 team setup. Though that's the main method of being symmetrical, i dunno how balanced it is, but one of the maps i made (which is quite huge) had say, the top-left player facing right symmetrically, the top-right player facing down, the bottom-left player facing up, and the bottom-right player facing left. Or in the case of 4-player maps then all 4 corners should be be symmetrical and mirror eachother. I suppose the most important aspect is symmetrical design, side A should be mirrored as much as possible with side B. I honestly wouldn't know, but i've tried to balance out the few maps i made as much as possible.
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